Wednesday, July 27, 2005


How to Design Online Crack

Lost Garden has a fascinating and very enjoyable article on game economics, and how games designed for online distribution will affect it. Danc covers the horrors of the torturous and stifling publisher-retailer-customer model then goes on to describe the new option of online distribution and how episodic design and micropayments could genuinely transform the way we think about games.

How to Design Online Crack